Open to opportunities worldwide

Pablo Rodriguez

Game Designer
Biography

Game Designer & Producer with 3+ years in systems design, economy balancing, and player progression. Shipped titles with Selecta Digital, won Best Student Game at BIG Conference 2024. AI-assisted prototyping is part of my workflow — I iterate fast and validate ideas early.

Contact
Willing to relocate worldwide
pablorodriguezp3@gmail.com
Pablo Rodriguez — Game Designer & Producer
Years of Experience
3+
Games Shipped
5
Industry Awards
3
scroll
Showreel

A look at my work

Selected Work

Projects

More Work

Other Projects

Game Designer Mobile Game
Rhythm Game Mobile
Solo Project May 2026

2D horizontal mobile rhythm game where the player hits enemies in time with the music to defeat them. Solo project covering full design and programming.

  • Full game design & mechanics
  • Complete programming (AI-assisted)
Game Designer Serious Game
A11y
University Project · 2 months Nov – Dec 2024

Serious game where players help a small robot escape a crashed planet, facing sensory challenges designed to simulate the experience of players with disabilities — and demonstrate how accessibility systems make games more inclusive.

  • Level design across all game scenarios
  • Designed all sensory challenge puzzles
  • Researched AEVI accessibility white paper
Game Designer Board Game
Moving Out (Board Game)
University Project · 5-person team Nov 2023 · 1 month

Adaptation of the video game Moving Out into a commercial board game. Cooperative simultaneous card play — move furniture out before your rival.

  • Designed core concept, mechanics & turn order
  • Designed card layout & in-game events
  • Playtesting & iterative improvement
Notion Template
Notion Template for AEVI
Gatera Studio Oct 2023 · 2 weeks

Accessibility template for developers based on the AEVI Accessibility White Paper, adapted into a studio-ready Notion workspace.

  • Researched & structured the AEVI white paper
  • Adapted content into developer-friendly format
  • Built complete Notion template for studio use
Game Designer Producer
Platy
Garuna Studio Oct 2022 – Jun 2023 · 9 months

Puzzle-adventure vertical slice where a magical platypus saves his forest. University project, 6-person team.

  • Full mechanics, level & narrative design
  • Gantt charts, task tracking & sprint planning
  • Conflict resolution & external presentations
Game Designer Game Jam
Rooting for Your Past
Global Game Jam 2023 · 3 days 🏆 Best Original Idea

Family-tree generator game where selecting grandparents' facial features procedurally generates descendant characters. Theme: "Roots."

  • Conceived core idea from the jam theme
  • Designed mechanics & gameplay loop
  • Calculated all possible character variations
Game Designer Game Jam
The Wonderful Adventures of Murphy
Global Game Jam 2022 · 3 days 🏆 Best Original Idea

Puzzle game where Murphy moves freely in 3D while his shadow is constrained to 2D. Both dimensions must be coordinated to solve increasingly complex spatial puzzles.

  • Designed the main 3D/2D shadow mechanic
  • Built the level design and puzzle progression
  • Defined the difficulty curve across all challenges
Game Designer Board Game
Pray for the Old Ones
2-person project Mar – Nov 2021 · 9 months

PvP adventure board game set in the H.P. Lovecraft mythos. Players gather sacrifices using cards & dice to grow stronger and defeat enemies.

  • Designed core concept, mechanics & map
  • Designed cards, characters & enemies
  • Playtesting & iterative feedback loops
Recognition

Achievements

2024
Best Student Game — BIG Conference

Awarded to Ghunter at BIG Conference 2024 in Bilbao, where I served as the primary Systems and Progression Designer.

2023
Accessibility Expert — AEVI

Developed the official accessibility template for the Spanish Video Game Association (AEVI) based on the White Paper on Accessibility for Developers.

2022 & 2023
Best Original Idea — Global Game Jam

Twice winner of Best Original Idea: 2D/3D dimension-switching mechanic (2022) and procedural character generation (2023).

Education

Academic Background

Master's Degree
Game Design
U-tad · Madrid
Oct 2023 – Oct 2024
Bachelor's Degree
Game Design & Development
Creanavarra
Sep 2020 – Jun 2023
About Me

Games are more fun when the systems make sense

I'm a Game Designer & Producer focused on systems design, economy balancing, and player progression. The parts of a game that make it feel right, even when players can't explain why.

I've won Best Student Game at BIG Conference 2024 with Ghunter and shipped Antro with Selecta Digital. I like knowing why something works, not just that it does.

Willing to relocate worldwide.

Design
Systems Design Mechanics Design Level Design Puzzle Design Economy Balancing GDD Writing
Technical
Unreal Engine Unity Machinations Maya CSV Implementation Blockout AI-Assisted Prototyping
Production
Agile / Scrum Sprint Planning Notion Jira Miro QA Coordination
Let's Talk

Open to new
opportunities

Looking for a Game Designer or Producer who ships and sweats the details? Let's talk about your project and what we can build together.