A space exploration adventure set on Europa, where real NASA research became the foundation for every mechanic, puzzle, and level. Designed in Unreal Engine 5, grounded in science.
Inspiration IV is a space exploration adventure set on Europa, one of Jupiter's moons and the most promising location in our solar system for finding extraterrestrial life. The game turns real astrophysics and astrobiology research into interactive mechanics, environmental puzzles, and traversal challenges.
Rather than treat the sci-fi setting as pure aesthetics, I used NASA and ESA data on Europa's surface conditions, specifically the ice shell, tidal forces, subsurface ocean, and radiation environment, as the primary source for what the player can do, what threatens them, and what they're trying to discover.
My responsibilities covered the full level design pipeline: research, blocking, scripting, and tutorial design, all in Unreal Engine 5.
Every design decision in Inspiration IV starts with a question: what would this actually feel like? Here's how that question shaped each area of my contribution.
Before touching Unreal, I spent significant time researching Europa through NASA mission reports, ESA briefings, and peer-reviewed astrophysics papers. The goal: find the aspects of Europa's environment that could become compelling design constraints rather than just backdrop.
Europa's unstable ice crust informed traversal: fractures, pressure ridges, and collapse zones as natural level hazards.
The liquid water layer below the ice became the game's central mystery, driving exploration motivation and narrative structure.
Jupiter's radiation belt creates a survival pressure mechanic. Players must manage exposure time on the surface vs. time in shielded zones.
I built the Europa level from the ground up in Unreal Engine 5, starting from a paper sketch and finishing with a fully blocked and scripted space.
Europa is not a setting players already know. The tutorial had to teach both the mechanics and the world at the same time, without breaking immersion or dumbing down the science that made the game interesting in the first place.
The main puzzle in Inspiration IV is a rock sample extraction challenge. The player must locate the right spot on Europa's surface and carefully extract a rock sample without breaking it — the specimen needs to remain intact to be analysed for signs of life. It's a game of spatial judgment and gradual adjustment, not speed.



