Game Designer & Producer with 5+ years in systems design, economy balancing, and player progression. Shipped titles with Selecta Digital, won Best Student Game at BIG Conference 2024.
Third-person twin-stick shooter where a gnome hunts and cooks prey alive. Designed upgrade systems, progression loops, and a CSV database of 216 unique in-game elements across 6 missions.
Published title on Steam. A mystical experience with deep mechanical and rune-based systems design.
Rhythm puzzle platformer published by Selecta Digital. Managed 10+ person team through final production, led external QA and milestone delivery.
Adventure-simulation set on Europa, Jupiter's moon. Led full level design and blockouts in Unreal Engine, environment-based puzzles, and player onboarding.
Adaptation of the video game Moving Out into a commercial board game. Cooperative simultaneous card play — move furniture out before your rival.
Accessibility template for developers based on the AEVI Accessibility White Paper, adapted into a studio-ready Notion workspace.
Puzzle-adventure vertical slice where a magical platypus saves his forest. University project, 6-person team.
Family-tree generator game where selecting grandparents' facial features procedurally generates descendant characters. Theme: "Roots."
Puzzle game where Murphy moves freely in 3D while his shadow is constrained to 2D. Both dimensions must be coordinated to solve increasingly complex spatial puzzles.
PvP adventure board game set in the H.P. Lovecraft mythos. Players gather sacrifices using cards & dice to grow stronger and defeat enemies.
5+ years across student and professional projects in design, production, and QA.
Awarded to Ghunter at BIG Conference 2024 in Bilbao, where I served as the primary Systems and Progression Designer.
Developed the official accessibility template for the Spanish Video Game Association (AEVI) based on the White Paper on Accessibility for Developers.
Twice winner of Best Original Idea: 2D/3D dimension-switching mechanic (2022) and procedural character generation (2023).
I'm a Game Designer & Producer focused on systems design, economy balancing, and player progression. The parts of a game that make it feel right, even when players can't explain why.
I've won Best Student Game at BIG Conference 2024 with Ghunter and shipped Antro with Selecta Digital. I like knowing why something works, not just that it does.
Willing to relocate worldwide.
Looking for a Game Designer or Producer who ships and sweats the details? Let's talk about your project and what we can build together.